When there are more cards to come, your bluffs should rarely be pure bluffs - that is to say, bets or raises that have little or no chance of winning if you are called, even taking into account the cards you may get on future rounds. Instead your early-round bets should be semi-bluffs, those powerful, deceptive plays we looked at in detail in Chapters Eleven and Twelve. It is important to bluff occasionally on early rounds to keep your opponents off-balance. But why do it when you have only one or two ways of winning? For a pure bluff to work, your opponent or opponents must generally fold immediately. However, as we saw in Chapter Eleven, a semi-bluff has three ways of winning. It may win because your opponent folds immediately, and it may also win either because you catch a scare card that causes your opponent to fold on a later round or because you make the best hand.
Nevertheless, while you should usually restrict your early-round bluffs to semi-bluffs, there is still nothing to prevent you from trying a pure bluff if you feel there's a good chance of getting away with it. If you think your chances of getting away with it are greater than the pot odds you are getting, then you should go ahead and try it. You may recall in the chapter on ante structure we mentioned playing in a game where certain players played too tight for the ante. There was $10 in antes, and if these players were the only ones in the pot, I knew I could bet $7 with absolutely nothing and have a good chance of stealing that $10. My pot odds in that instance were less than 11/2-to-1, but I knew I could get away with the bluff about 60 percent of the time. So it was a profitable play.
Saturday, May 17, 2008
Optimum Bluffing Frequency
What is the right bluffing frequency? It is a frequency that makes it impossible for your opponents to know whether to call or fold. Mathematically, optimal bluffing strategy is to bluff in such a way that the chances against your bluffing are identical to the pot odds your opponent is getting. Thus, if, as in the example just given, an opponent is getting 6-to-l from the pot, the chances against your bluffing should be 6-to-1. Then that opponent would break even on the last bet by calling every time and also by folding every time. If he called, he would lose $20 six times and win S120 once; if he folded, he would win nothing and lose nothing. Regardless of what your opponent does, you average winning an extra $100 every seven hands. However, mathematically optimal bluffing strategy isn't necessarily the best strategy. It is much better if you are able to judge when to try a bluff and when not to in order to show a bigger overall profit.
To make sure we agree on what is meant by a bluff, we wilt define it as a bet or a raise with a hand which you do not think is the best hand. Bluffing can be separated into a couple of different categories. There is bluffing when there are more cards to come and when there are no more cards to come. Secondly, within each of these categories, there is intuitive bluffing, which is the subject of this chapter, and mathematical bluffing, which will be discussed in the next chapter.
To make sure we agree on what is meant by a bluff, we wilt define it as a bet or a raise with a hand which you do not think is the best hand. Bluffing can be separated into a couple of different categories. There is bluffing when there are more cards to come and when there are no more cards to come. Secondly, within each of these categories, there is intuitive bluffing, which is the subject of this chapter, and mathematical bluffing, which will be discussed in the next chapter.
The Reality of Bluffing
With this proviso, it must be repeated that from a theoretical point of view, bluffing is an extremely important aspect of poker. As a deceptive weapon, it is at least as important as slowplaying. Whereas slowplaying suggests weakness when you have strength, bluffing announces strength when you are weak. Recollect the Fundamental Theorem of Poker: Any time an opponent plays his hand incorrectly based on what you have, you have gained; and any time he plays his hand correctly based on what you have, you have lost. An opponent who knows you never bluff is much less likely to play his hand incorrectly. Any time you bet, he will know you are betting for value. He will play only when he figures he has a better hand than yours or when he is getting sufficient pot odds to call with more cards to come. Bluffing, then, or the possibility that you might be bluffing, is another way of keeping your opponents guessing. Your occasional bluffs disguise not just the hands with which you are in fact bluffing but also your legitimate hands, with which your opponents know you might be bluffing.
To see how important bluffing is, imagine that you are up against an opponent who on the last round bets $20 into a $100 pot. You are getting 6-to-1 from the pot if you call. However, you know you can only win, as is often the case, if your opponent is bluffing. Let's say you know three opponents well. The first never bluffs in this spot, so your response to that player's bet is easy: You fold with the full knowledge that you have not cost yourself any money. The second opponent frequently bluffs. Once again your response is easy: You call, knowing you are going to win that last bet so often that calling must result in a long-run profit. The third player is the problem. He bets in such a way that the odds are about 6-to-l against his bluffing. In fact, he can tell you in advance that if he bets, he will be bluffing once in seven times.
Now you have a tough decision. You must choose between two equally upsetting alternatives. You are getting 6-to-l from a pot you can win only if your opponent is bluffing, and the odds against your opponent's bluffing are 6-to-1. If you fold, you know there's a chance your opponent stole the pot from you; but if you call, you know that six times out of seven you are simply donating your money to your opponent. Thus, a person who bluffs with approximately the right frequency - and also, of course, in a random way - is a much better poker player and will win much more money in the long run than a person who virtually never bluffs or a person who bluffs too much. The person who never bluffs will never get much action. The person who always bluffs will get all the action he wants until he runs out of money. But the person who bluffs correctly keeps his true holdings disguised and is constantly forcing his opponents into tough decisions, some of which are bound to be wrong.
To see how important bluffing is, imagine that you are up against an opponent who on the last round bets $20 into a $100 pot. You are getting 6-to-1 from the pot if you call. However, you know you can only win, as is often the case, if your opponent is bluffing. Let's say you know three opponents well. The first never bluffs in this spot, so your response to that player's bet is easy: You fold with the full knowledge that you have not cost yourself any money. The second opponent frequently bluffs. Once again your response is easy: You call, knowing you are going to win that last bet so often that calling must result in a long-run profit. The third player is the problem. He bets in such a way that the odds are about 6-to-l against his bluffing. In fact, he can tell you in advance that if he bets, he will be bluffing once in seven times.
Now you have a tough decision. You must choose between two equally upsetting alternatives. You are getting 6-to-l from a pot you can win only if your opponent is bluffing, and the odds against your opponent's bluffing are 6-to-1. If you fold, you know there's a chance your opponent stole the pot from you; but if you call, you know that six times out of seven you are simply donating your money to your opponent. Thus, a person who bluffs with approximately the right frequency - and also, of course, in a random way - is a much better poker player and will win much more money in the long run than a person who virtually never bluffs or a person who bluffs too much. The person who never bluffs will never get much action. The person who always bluffs will get all the action he wants until he runs out of money. But the person who bluffs correctly keeps his true holdings disguised and is constantly forcing his opponents into tough decisions, some of which are bound to be wrong.
The Myth of Bluffing
Successful bluffs, particularly in a high-stakes game, have great drama. Furthermore, people who do not play much poker often think that bluffing is the central element of the game. When Stu Ungar appeared on the Mery Griffin Show the day after he won the 1980 world poker championship, the first question Griffin asked him was, "Did you bluff very much?" Many occasional players who visit Las Vegas are constantly bluffing in the small $l-$3 and $l-$4 games, and they pay dearly for their foolishness.
It's true bluffing is an important aspect of poker, but it is only one part of the game, certainly no more important than playing your legitimate hands correctly. Though a player who never bluffs cannot expect to win as much money as someone who bluffs with the proper frequency, most average players tend to bluff too much, particularly in limit games. When it costs an opponent only one more bet to see your hand, it is difficult to get away with a bluff, for with any kind of hand your opponent is usually getting sufficient pot odds to call your bet - especially if he has seen you trying to bluff several times already.
It's true bluffing is an important aspect of poker, but it is only one part of the game, certainly no more important than playing your legitimate hands correctly. Though a player who never bluffs cannot expect to win as much money as someone who bluffs with the proper frequency, most average players tend to bluff too much, particularly in limit games. When it costs an opponent only one more bet to see your hand, it is difficult to get away with a bluff, for with any kind of hand your opponent is usually getting sufficient pot odds to call your bet - especially if he has seen you trying to bluff several times already.
Position Vis-A-Vis Other Players in the Game
Position is important in relation to the playing style of the other players in the game. You prefer having the loose, aggressive player in the game sitting to your right and the tight, conservative player to your left. Then you can usually decide how to play your hand after the aggressive player has acted, while you don't have to worry about many surprises from the conservative player behind you. You are also in a better position to control the aggressive player and indeed to trap him into mistakes. Similarly, if there are players in the game who tip off whether or not they are playing a hand, you'd like them to your left so you can use that information when deciding whether to call the first bet yourself.
Summary
In sum, while in a horse race you like being first, in a poker game you like being last.
Chapter Eighteen
Bluffing
The 1978 no-limit hold 'em world championship at the Horseshoe in Las Vegas came down to a battle between owlish Bobby Baldwin of Tulsa, Oklahoma, and sartorial real-estate magnate Crandall Addington of San Antonio, Texas. An hour before the championship ended. Addington had $275,000, and Baldwin, about half as much - $145,000. Among the gamblers along the rail Addington was the clear favorite, but then came the hand that turned everything around. Acting first, Baldwin bet before the flop, and Addington called. The flop came:

Baldwin pushed in another $30,000 worth of chips, perhaps chasing a straight or a diamond flush. Then again he might have had a pair of queens. But Addington promptly called the $30,000. Obviously he had a good hand himself.
On fourth street the ace of diamonds fell - a scary-looking card - and by that time there was $92,000 in the pot. Slowly and deliberately Baldwin pushed in one $10,000 stack of chips, then another and another, until there were nine stacks in the center of the table. Finally, with something of a flourish, Baldwin placed a short stack of $5,000 on top of the others. He was making a $95,000 bet, leaving himself almost broke,
Addington deliberated for a long time. He glanced at the stack of chips, and then at Baldwin for some clue. Was the kid bluffing? If Addington called the bet and won, Baldwin would be just about tapped out. If he called the bet and lost, Baldwin would take a commanding lead. Was the kid bluffing or not? Addington decided he wasn't and threw away his hand. As Baldwin raked in the $92,000 pot, he made sure to flash his two hole cards in Addington's direction. They were the:

Worthless. Baldwin had indeed been bluffing. Addington seemed to get rattled, and an hour later Baldwin won all the chips and became the 1978 poker champion of the world.
Summary
In sum, while in a horse race you like being first, in a poker game you like being last.
Chapter Eighteen
Bluffing
The 1978 no-limit hold 'em world championship at the Horseshoe in Las Vegas came down to a battle between owlish Bobby Baldwin of Tulsa, Oklahoma, and sartorial real-estate magnate Crandall Addington of San Antonio, Texas. An hour before the championship ended. Addington had $275,000, and Baldwin, about half as much - $145,000. Among the gamblers along the rail Addington was the clear favorite, but then came the hand that turned everything around. Acting first, Baldwin bet before the flop, and Addington called. The flop came:

Baldwin pushed in another $30,000 worth of chips, perhaps chasing a straight or a diamond flush. Then again he might have had a pair of queens. But Addington promptly called the $30,000. Obviously he had a good hand himself.
On fourth street the ace of diamonds fell - a scary-looking card - and by that time there was $92,000 in the pot. Slowly and deliberately Baldwin pushed in one $10,000 stack of chips, then another and another, until there were nine stacks in the center of the table. Finally, with something of a flourish, Baldwin placed a short stack of $5,000 on top of the others. He was making a $95,000 bet, leaving himself almost broke,
Addington deliberated for a long time. He glanced at the stack of chips, and then at Baldwin for some clue. Was the kid bluffing? If Addington called the bet and won, Baldwin would be just about tapped out. If he called the bet and lost, Baldwin would take a commanding lead. Was the kid bluffing or not? Addington decided he wasn't and threw away his hand. As Baldwin raked in the $92,000 pot, he made sure to flash his two hole cards in Addington's direction. They were the:

Worthless. Baldwin had indeed been bluffing. Addington seemed to get rattled, and an hour later Baldwin won all the chips and became the 1978 poker champion of the world.
How Position Affects Play
To show how differently you have to play in first and last positions, let's say I'm dealt

in no-limit hold 'em (where position remains fixed throughout the hand). If the opponent on my left raised a moderate amount and got three calls, I would also call as long as most of the players had a decent amount of money in front of them. Were I to flop three 6s (the odds against it are about 8-to-1), I'd anticipate winning a big pot. However, were the player on my right to raise the same amount, I'd have to fold my pair of 6s even if I thought there would be some calls but no raises behind me.
My bad position is what makes the difference. It changes things enough on future rounds to turn a call into a fold. If I were to flop three 6s in last position, that 6 on board would look pretty innocuous. The original bettor would probably bet again, maybe get called, and then I could put in a big raise - or perhaps slowplay and wait to raise on fourth street. However, if the bettor were to my right, I couldn't immediately raise with three 6s and hope to be called by players behind me whether on the flop or on fourth street. Thus, when I'm directly behind the bettor, my implied odds are reduced so much that it's not worth calling that bettor's first raise before the flop.

in no-limit hold 'em (where position remains fixed throughout the hand). If the opponent on my left raised a moderate amount and got three calls, I would also call as long as most of the players had a decent amount of money in front of them. Were I to flop three 6s (the odds against it are about 8-to-1), I'd anticipate winning a big pot. However, were the player on my right to raise the same amount, I'd have to fold my pair of 6s even if I thought there would be some calls but no raises behind me.
My bad position is what makes the difference. It changes things enough on future rounds to turn a call into a fold. If I were to flop three 6s in last position, that 6 on board would look pretty innocuous. The original bettor would probably bet again, maybe get called, and then I could put in a big raise - or perhaps slowplay and wait to raise on fourth street. However, if the bettor were to my right, I couldn't immediately raise with three 6s and hope to be called by players behind me whether on the flop or on fourth street. Thus, when I'm directly behind the bettor, my implied odds are reduced so much that it's not worth calling that bettor's first raise before the flop.
Strong Hand, Bettor to the Right
If you had the same strong hand but the bettor were to your right, you would not be able to play the hand in the same way. If you raised, you would be requiring players behind you to call a double bet to continue. Thus, you'd get fewer callers (if any) than you would if you raised in last position after they had committed themselves by calling the first bet. On the other hand, by just calling in first position, the best you can hope for is to collect some single bets from players behind you. At the same time, when there are more cards to come, you're making it relatively cheap for the callers to draw out on you. So with more cards to come, you have to decide whether your hand can stand competition or whether you should raise to drive players out.
Strong Hand, Bettor to the Left
Another significant advantage to last position is that when you make a strong hand, you have more opportunity to win a big pot. You can sit there innocently with your monster hand and let the bettor to your left drive the other players around to you. That opponent bets, two or three players ahead of you call, and now bang, you raise. You get at least a single bet from opponents who fold after you raise, and you get a double bet from those who call. You're also making it more expensive for them to try to draw out on you when there are more cards to come. (Notice, in this situation, the problems faced by players in first and middle positions. Those callers in the middle always risk a raise from a player behind them.)
Adjusting Play to Position
There are times when your positional advantage allows you to win a pot you would not otherwise have won. Most of the time, though, the best hand wins, whether it happens to be first or last. So what we really mean by positional advantage is the extra bets that may be saved or gained by your being in late position - a check after your opponent checks, a raise after your opponent bets, and so on. The importance of these extra bets cannot be overemphasized. Never forget that in poker we are trying to win money, not pots. Every decent player wins a fair share of pots, but it is the extra bets you can get into the pots you win and those you can save from the pots you lose that increase your hourly rate and the money won in the long run.
There is little you can do to secure last position from one deal to the next, but when you have it, you should make the most of it. In seven-card stud, for example, you should anticipate the position you will be in from one round to the next. If an ace or an open pair is to your immediate left, that figures to make you last in the next round. You may play your hand a little differently, a little more aggressively, a little more loosely, than you would if you were expecting to be first.
In contrast, when the bettor is to your immediate right, forcing you to act ahead of everyone else, you must tighten up considerably. It is extremely important that you fold almost all marginal hands in this position. The possibility of a raise behind you plus the chance of a reraise from the original bettor is devastating. Furthermore, you can frequently count on being in the same unpleasant position - not accidentally called under the gun - for the remainder of the hand. If you constantly call bets with marginal hands in this position, you will have to fold so many of them - either later in the same round when the bet is raised or on the next round when the bet is repeated - that you will lose an enormous amount relative to the occasional pots you might win by staying in.
Thus, in five-card draw, if a player to your immediate right in early position opens, you should throw away two aces in most cases. In the same position in lowball, you'd usually have to throw away a one-card draw to a 7, 6 and possibly a 7, 5, even though these are hands you'd gladly play if you were sure there would be no raises behind you. In seven-card stud if the player to your right raises the opener on third street, you should fold most middle-sized pairs when there are several people behind you who might reraise.
With any of these hands you'd almost certainly call in last position, a fact that underlines another of that position's advantages: You can play more hands. You no longer need to fear a raise from players who have not acted, and in most instances you will probably remain last on future betting rounds as well. Even in seven-card stud, when the bettor to your left happens not to be high on board and thus first to act, the other players will usually check around to that bettor on the following round.
There is little you can do to secure last position from one deal to the next, but when you have it, you should make the most of it. In seven-card stud, for example, you should anticipate the position you will be in from one round to the next. If an ace or an open pair is to your immediate left, that figures to make you last in the next round. You may play your hand a little differently, a little more aggressively, a little more loosely, than you would if you were expecting to be first.
In contrast, when the bettor is to your immediate right, forcing you to act ahead of everyone else, you must tighten up considerably. It is extremely important that you fold almost all marginal hands in this position. The possibility of a raise behind you plus the chance of a reraise from the original bettor is devastating. Furthermore, you can frequently count on being in the same unpleasant position - not accidentally called under the gun - for the remainder of the hand. If you constantly call bets with marginal hands in this position, you will have to fold so many of them - either later in the same round when the bet is raised or on the next round when the bet is repeated - that you will lose an enormous amount relative to the occasional pots you might win by staying in.
Thus, in five-card draw, if a player to your immediate right in early position opens, you should throw away two aces in most cases. In the same position in lowball, you'd usually have to throw away a one-card draw to a 7, 6 and possibly a 7, 5, even though these are hands you'd gladly play if you were sure there would be no raises behind you. In seven-card stud if the player to your right raises the opener on third street, you should fold most middle-sized pairs when there are several people behind you who might reraise.
With any of these hands you'd almost certainly call in last position, a fact that underlines another of that position's advantages: You can play more hands. You no longer need to fear a raise from players who have not acted, and in most instances you will probably remain last on future betting rounds as well. Even in seven-card stud, when the bettor to your left happens not to be high on board and thus first to act, the other players will usually check around to that bettor on the following round.
Advantages of First Position
However, this point does bring out the fact that there are a few situations where it's advantageous to be first. In first or early position you get more check-raising opportunities. Furthermore, with a lock in first position you might win three bets by betting and reraising. Finally, you sometimes want to drive players out to make your hand stand up; only raising in early position, before opponents have had the opportunity to call the first bet, can succeed in doing this. Nevertheless, these first and early position advantages are minimal in comparison to the many advantages of being last.
Advantages of Last Position
To suggest how important it is to be last, let's take a situation from seven-card razz. Suppose you started off with a good three-card low, and you think your opponent did, too. Now you catch a king or even a queen, and your opponent pairs up on board. Without a pair, you clearly have the best low hand if play were to stop immediately, yet you should not bet. The open pair makes it likely that your opponent will be last to act on every betting round, and that fact more than makes up for your slightly better first four cards.
Why is it so much better to be last? For a variety of reasons. If you are in last position with only a fair-to-good hand and the first player bets, you can call without having to fear a raise behind you. Players in early or middle position have no such comfort. If they call with a fair hand, they risk having to throw it away or pay a big price to continue when there's a raise behind them.
If you have a big hand in last position, your advantage is even greater. To see how much so, compare it to being first. In first position with a big hand, you might try to check-raise. But if no one bets behind you, you have lost a few bets from players who would have called a bet from you, while you have given a free card to players who wouldn't have called.
On the other hand, if you come right out betting in first position, you cost yourself money when a check-raise would have worked. Even in middle position with a big hand, you have difficult tactical decisions. If no one has yet bet and it's up to you, you must decide whether to bet or risk sandbagging. If someone has bet in front of you, you must decide whether it is more profitable and tactically correct to raise, inevitably driving out some players behind you, or to call in the hope of some overcalls behind you. In last position, you have no such problems. If no one has bet, you can, and if someone has bet ahead of you, you are at liberty to raise or to slowplay after knowing how many players are likely to remain in the pot.
If your hand is mediocre, it is still advantageous to be last. On the first round you can call the small opening bet without fear of a raise. On later rounds players ahead of you may check better hands than yours, which allows you to check behind them and get a free card. However, if you checked that same mediocre hand in an early position, an opponent might bet a fair hand behind you, denying you a free card and probably forcing you to fold.
When the pot is down to two players, positional considerations still apply, perhaps more than when there are several players in the pot. In last position you can bet a big hand when your opponent doesn't and raise when he does. With the same hand in first position, you'd have to decide whether to try a check-raise or bet; when you check with the intention of raising and your opponent checks behind you, you cost yourself a bet; if you bet when a check-raise would have worked, you also cost yourself a bet.
With a mediocre hand against one player, it's also advantageous to be last. If you can't call a bet, you still may get a free card when your opponent checks. In first position, as we saw in Chapter Ten, you are not at liberty to give yourself a free card. Finally, if your hand is somewhere in the middle - good but not great - it is better to be last. It's true you will bet in either position, but in last position you have the edge of being able to call when your opponent bets. In first position you might bet what is a calling hand and find yourself raised by your opponent in last position.
The only real threat to a player in last position is the possibility of a check-raise. Consequently, in games where check-raising is not allowed, being last is even more advantageous. Once players ahead of you have checked, you can feel reasonably confident they are not sandbagging with a big hand.
Why is it so much better to be last? For a variety of reasons. If you are in last position with only a fair-to-good hand and the first player bets, you can call without having to fear a raise behind you. Players in early or middle position have no such comfort. If they call with a fair hand, they risk having to throw it away or pay a big price to continue when there's a raise behind them.
If you have a big hand in last position, your advantage is even greater. To see how much so, compare it to being first. In first position with a big hand, you might try to check-raise. But if no one bets behind you, you have lost a few bets from players who would have called a bet from you, while you have given a free card to players who wouldn't have called.
On the other hand, if you come right out betting in first position, you cost yourself money when a check-raise would have worked. Even in middle position with a big hand, you have difficult tactical decisions. If no one has yet bet and it's up to you, you must decide whether to bet or risk sandbagging. If someone has bet in front of you, you must decide whether it is more profitable and tactically correct to raise, inevitably driving out some players behind you, or to call in the hope of some overcalls behind you. In last position, you have no such problems. If no one has bet, you can, and if someone has bet ahead of you, you are at liberty to raise or to slowplay after knowing how many players are likely to remain in the pot.
If your hand is mediocre, it is still advantageous to be last. On the first round you can call the small opening bet without fear of a raise. On later rounds players ahead of you may check better hands than yours, which allows you to check behind them and get a free card. However, if you checked that same mediocre hand in an early position, an opponent might bet a fair hand behind you, denying you a free card and probably forcing you to fold.
When the pot is down to two players, positional considerations still apply, perhaps more than when there are several players in the pot. In last position you can bet a big hand when your opponent doesn't and raise when he does. With the same hand in first position, you'd have to decide whether to try a check-raise or bet; when you check with the intention of raising and your opponent checks behind you, you cost yourself a bet; if you bet when a check-raise would have worked, you also cost yourself a bet.
With a mediocre hand against one player, it's also advantageous to be last. If you can't call a bet, you still may get a free card when your opponent checks. In first position, as we saw in Chapter Ten, you are not at liberty to give yourself a free card. Finally, if your hand is somewhere in the middle - good but not great - it is better to be last. It's true you will bet in either position, but in last position you have the edge of being able to call when your opponent bets. In first position you might bet what is a calling hand and find yourself raised by your opponent in last position.
The only real threat to a player in last position is the possibility of a check-raise. Consequently, in games where check-raising is not allowed, being last is even more advantageous. Once players ahead of you have checked, you can feel reasonably confident they are not sandbagging with a big hand.
Position
A player's position in the betting sequence is an important, yet underrated aspect of poker. In our discussion of raising, check-raising, and the free card, we have shown how position affects the way you play a hand. Indeed it can be said that position is one of the key elements affecting virtually every play in poker.
In games like five-card draw, draw lowball, and hold 'em, you know your position in advance of each deal since the person to the left of the dealer, the man under the gun as he's described, always acts first, and the dealer acts last. However, in stud games, both high and low, you can rarely be sure where you'll be in the betting sequence from one round to the next, as we have noted.
Position is more important in some games than in others; it is particularly critical in hold 'em and in five-card draw and draw lowball. However, in all poker games it is far better to be last to act, primarily because it is generally easier to decide what to do after you have seen what your opponents have done. Logically, then, the worst position is to be first since you must act before you know what any of your opponents are going to do. You might, for instance, have a hand that's worth a call if there are two or three other callers, but in first or early position you cannot be sure there will be any other callers. In last position you could know for sure whether you were getting favorable pot odds for a call, and if you weren't, you could save a bet and fold. When you are neither first nor last, the closer you are to last position the better, since you have fewer unknown quantities behind you and more relatively known quantities in front of you.
In games like five-card draw, draw lowball, and hold 'em, you know your position in advance of each deal since the person to the left of the dealer, the man under the gun as he's described, always acts first, and the dealer acts last. However, in stud games, both high and low, you can rarely be sure where you'll be in the betting sequence from one round to the next, as we have noted.
Position is more important in some games than in others; it is particularly critical in hold 'em and in five-card draw and draw lowball. However, in all poker games it is far better to be last to act, primarily because it is generally easier to decide what to do after you have seen what your opponents have done. Logically, then, the worst position is to be first since you must act before you know what any of your opponents are going to do. You might, for instance, have a hand that's worth a call if there are two or three other callers, but in first or early position you cannot be sure there will be any other callers. In last position you could know for sure whether you were getting favorable pot odds for a call, and if you weren't, you could save a bet and fold. When you are neither first nor last, the closer you are to last position the better, since you have fewer unknown quantities behind you and more relatively known quantities in front of you.
Tight Games
In a tight game semi-bluffs increase in value, and even pure bluffs can be profitable since tight players are more likely to fold. Paradoxically, though, legitimate hands don't have nearly the value in a tight game that they would have in an average or loose game. The reason should be obvious. When you bet a legitimate hand for value in a tight game, you will be called only by players who have strong hands themselves because tight players' starting requirements are higher. In a loose game an opponent with two small pair at the end will probably call your bet with aces up. But when you bet that same hand in a tight game - especially if both of your aces are showing - and you get called, you cannot feel too comfortable. The caller probably has you beat.
Many aggressive players fail to devaluate their legitimate hands when they sit down in a tight game. They steal money with bluffs and semi-bluffs, but when they get a decent hand, they wind up losing. Then they mumble to themselves, "If I just never got a hand, I'd be doing great because it's with my good hands that I lose." What they fail to realize is that in a tight game the value of a hand goes down because players who stay in the pot will have good hands themselves - better hands on average than players in a regular game would have.
In a tight game, then, you loosen up on bluffs and semi-bluffs, but you tighten up on your legitimate hands. Nor would you play as many drawing hands in a tight game, since you'd be getting pot odds sufficient to make it worthwhile less often, and when you did hit, you wouldn't get paid off as much as you would in an average or in a loose game.
Summary
Scrap the general notion that you play tight in a loose game and loose in a tight game and use the following guidelines instead. In a loose game you must tighten up on your bluffs and semi-bluffs, but loosen up on your legitimate hands. You bluff less, but you bet for value more. You also call with more hands and play more drawing hands. In a tight game you loosen up on your bluffs and semi-bluffs, but you must tighten up your legitimate hand requirements.
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The mathematical principle here is the same as the principle that governs bluffing against more than one opponent. See Chapter Eighteen.
You bluff more, but you bet for value less. You also call less and give up more quickly with drawing hands.
These guidelines can also be applied to individual players, as well as to games. When a very tight player with

raises in a small-ante seven stud game and everyone ahead of you folds, you would probably throw away a pair of jacks. You've tightened up your requirements because the chances are good your opponent already has you beat with a pair of kings. But when a very loose player raises in the same spot and everyone ahead of you folds, you might reraise with jacks, not as a semi-bluff but as a bet for value.
On the other hand, if you had

you might semi-bluff raise the very tight player who's betting a pair of kings since there's a decent chance that player will throw away the best hand, fearing you have aces. You wouldn't try that play against a very loose player, who is sure to call with kings.
To use all the poker tools at your disposal, you need to adjust your play according to the game and according to the individual players in the game.
Many aggressive players fail to devaluate their legitimate hands when they sit down in a tight game. They steal money with bluffs and semi-bluffs, but when they get a decent hand, they wind up losing. Then they mumble to themselves, "If I just never got a hand, I'd be doing great because it's with my good hands that I lose." What they fail to realize is that in a tight game the value of a hand goes down because players who stay in the pot will have good hands themselves - better hands on average than players in a regular game would have.
In a tight game, then, you loosen up on bluffs and semi-bluffs, but you tighten up on your legitimate hands. Nor would you play as many drawing hands in a tight game, since you'd be getting pot odds sufficient to make it worthwhile less often, and when you did hit, you wouldn't get paid off as much as you would in an average or in a loose game.
Summary
Scrap the general notion that you play tight in a loose game and loose in a tight game and use the following guidelines instead. In a loose game you must tighten up on your bluffs and semi-bluffs, but loosen up on your legitimate hands. You bluff less, but you bet for value more. You also call with more hands and play more drawing hands. In a tight game you loosen up on your bluffs and semi-bluffs, but you must tighten up your legitimate hand requirements.
------------------------------------------------------------------------------------
The mathematical principle here is the same as the principle that governs bluffing against more than one opponent. See Chapter Eighteen.
You bluff more, but you bet for value less. You also call less and give up more quickly with drawing hands.
These guidelines can also be applied to individual players, as well as to games. When a very tight player with

raises in a small-ante seven stud game and everyone ahead of you folds, you would probably throw away a pair of jacks. You've tightened up your requirements because the chances are good your opponent already has you beat with a pair of kings. But when a very loose player raises in the same spot and everyone ahead of you folds, you might reraise with jacks, not as a semi-bluff but as a bet for value.
On the other hand, if you had

you might semi-bluff raise the very tight player who's betting a pair of kings since there's a decent chance that player will throw away the best hand, fearing you have aces. You wouldn't try that play against a very loose player, who is sure to call with kings.
To use all the poker tools at your disposal, you need to adjust your play according to the game and according to the individual players in the game.
Come Hands in Loose Games
In contrast to other semi-bluff hands and small pairs, come hands increase in value with many players in the pot because you are usually getting excellent pot odds to draw to them. Furthermore, when the game is loose, you figure to get paid off well once you've made a straight or a flush. Therefore, in a loose game with several players in the pot, you should play more drawing hands, such as big three-flushes on fourth street in seven-card stud, than you would usually play.
In loose games, then, you should tighten up considerably on semi-bluffs but loosen up with legitimate hands. However, you would not play loose with marginal hands like two small pair or one medium pair when several opponents are in the pot.
In loose games, then, you should tighten up considerably on semi-bluffs but loosen up with legitimate hands. However, you would not play loose with marginal hands like two small pair or one medium pair when several opponents are in the pot.
Legitimate Hands in Loose Games
What about legitimate hands? In a loose game people are willing to play a hand that is relatively lower in value than the average. Therefore, your own legitimate hands don't need to be quite as good as in a normal game since your opponents are likely to be staying with you with even worse hands. This becomes especially true when you get heads-up against one opponent.
However, because of the action and the participants' style of play, loose games frequently tend to have multi-way pots. With many players staying in, you would be wrong to loosen up with hands like two small pair or one medium pair. Even though these marginal hands might be favorites to hold up against each of several loose opponents individually, chances are they will lose when there are several opponents in the pot. By the same token, if you bet with these hands, you are much less likely to get two, three, or four opponents to fold, particularly when they are loose players, than you are to get one opponent to fold.7
However, because of the action and the participants' style of play, loose games frequently tend to have multi-way pots. With many players staying in, you would be wrong to loosen up with hands like two small pair or one medium pair. Even though these marginal hands might be favorites to hold up against each of several loose opponents individually, chances are they will lose when there are several opponents in the pot. By the same token, if you bet with these hands, you are much less likely to get two, three, or four opponents to fold, particularly when they are loose players, than you are to get one opponent to fold.7
Loose Games. Semi-Bluffs in Loose Games
Remember that in a normal game, semi-bluffs have three ways of winning - by making the best hand later, by catching a scare card to make opponents fold later, or by making opponents fold immediately. It is these three possible ways of winning that make semi-bluffs profitable plays. But what is likely to happen in a loose game? First, loose players don't fold easily, so your semi-bluffs will rarely win immediately. Second, when you catch a scare card that doesn't really help your hand, loose players are more likely to want to "keep you honest" with a call than are average and tight players. Consequently, one of the ways a semi-bluff can win - when opponents fold immediately - has been all but completely eliminated; and a second way - when you catch scare cards - becomes doubtful. Without these two extra ways of winning, semi-bluffs no longer have positive expectation. Therefore, you must abandon most semi-bluffs when there's a high probability that the only way they can win is by improving to the best hand. With respect to semi-bluffing, then, it's true that you must play much tighter in a loose game.
Loose and Tight Play
Loose poker players play a large percentage of hands. They have relatively low starting requirements, and they continue in the pot with relatively weak hands. Tight players play a small percentage of hands. Their starting requirements are high, and they are quick to throw away weak hands that don't develop into big hands. Some players always play loose. Others always play tight. Good players adjust their play to the game.
In Chapter Four we saw how the size of the ante relative to later bets is a primary consideration in deciding how loose or tight you should play. The higher the ante, the looser you play. The smaller the ante, the lighter you play. With a high ante, there is more money in the pot from the start; and the more money there is in the pot, the better pot odds you are getting to play hands that might not be worth playing were the ante very small. With a small ante, on the other hand, there's no point in gambling with marginal hands, especially when you know other players in the game are likely to be betting and calling only with big hands
Which brings us to a second consideration in deciding how loose or tight to play - namely, the way in which the other players in the game play. Assuming a normal ante - about 10 percent of the average future bets - it is commonly believed that when the players in the game play loose, you should play tight, and when the players in the game play tight, you should play loose. There is some truth to this principle. For example, you can steal antes with anything (a loose play) much more successfully against tight players, who will fold their marginal hands, than you can against loose players, who are likely to call you with those same hands. However, the principle of playing loose against tight players and tight against loose players is in need of refinement.
In Chapter Four we saw how the size of the ante relative to later bets is a primary consideration in deciding how loose or tight you should play. The higher the ante, the looser you play. The smaller the ante, the lighter you play. With a high ante, there is more money in the pot from the start; and the more money there is in the pot, the better pot odds you are getting to play hands that might not be worth playing were the ante very small. With a small ante, on the other hand, there's no point in gambling with marginal hands, especially when you know other players in the game are likely to be betting and calling only with big hands
Which brings us to a second consideration in deciding how loose or tight to play - namely, the way in which the other players in the game play. Assuming a normal ante - about 10 percent of the average future bets - it is commonly believed that when the players in the game play loose, you should play tight, and when the players in the game play tight, you should play loose. There is some truth to this principle. For example, you can steal antes with anything (a loose play) much more successfully against tight players, who will fold their marginal hands, than you can against loose players, who are likely to call you with those same hands. However, the principle of playing loose against tight players and tight against loose players is in need of refinement.
Requirements for Slowplaying
In most cases, for a slowplay to be correct, all of the following must be true.
1. You must have a very strong hand.
2. The free card or cheap card you are allowing other players to get must have good possibilities of making them a second-best hand.
3. That same free card must have little chance of making someone a better hand than yours or even giving that person a draw to a better hand than yours on the next round with sufficient odds to justify a call.
4. You must be sure you will drive other players out by showing aggression, but you have a good chance of winning a big pot if you don't.
5. The pot must not yet be very large.
Point 1, having a strong hand, needs to be true for points 2 and 3 to be true. Suppose in seven-card stud you have made a full house in five cards, and it looks as if your opponents are on flush draws and straight draws. When you slowplay and give them a free card, you would like all of them to make their hands so that you will get more action when you bet. At the same time, you are not worried that a free card will give them better hands than yours or draws to better hands
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with proper odds to chase. (However, you should not slowplay against these come hands if you think they would call when you bet.) In contrast, with three-of-a-kind in this situation, you should probably bet right out since there is a good chance a free card will allow one or more of your opponents to draw out on you when you don't make a full house.
Points 4 and 5 are also related. Opponents are much less likely to call a bet when the pot is small than when it is fairly large. As the pot gets larger, it becomes less and less likely that a slowplay is the correct play. The reason is that your opponents are getting larger and larger pot odds, and it is less and less likely that you could actually want them to get these odds. Therefore, when the pot becomes large, you are less inclined to slowplay because the odds you are giving opponents are so great that they can probably take them and not make much of a mistake, if any mistake at all. Furthermore, since opponents are unlikely to fold when the pot is large, it is not necessary to slowplay to keep them from folding.
Nor should you slowplay when you are showing obvious strength on board. Most players will know what you are doing, and they will not pay you off when you bet later. Players who don't know what you are doing, despite the strength of your board, will call an early bet anyway if they have any kind of hand.
When you are slowplaying, you are giving your opponents free cards or cheap cards. The Fundamental Theorem of Poker suggests such a play is incorrect unless your expectation is to show on a later round a larger profit than you would expect if you bet early. In other words, your deception has to have more implied value than what you would gain by betting immediately. At the same time, it is important that when your opponent calls on a later round, after getting a free or a cheap card, he is still not getting proper odds. Otherwise, it cannot be right to give him that free or cheap card, for you have given him the opportunity to develop a hand he is justified in playing even if it is not yet the best hand. Before slowplaying, then, you should make sure there is little chance you will be outdrawn. In seven stud and hold 'em games, you must be especially careful that you are not up against a possible straight draw or a flush draw unless, as we noted earlier, you have a straight or a flush beat already.
Ironically, you would tend to slowplay with excellent hands but not with the pure nuts. With the pure nuts you should bet and raise immediately in case someone else has a strong hand too. Don't make the mistake made by a friend of mine who flopped a straight flush in hold 'em. He kept checking it on a slowplay only to find someone else was doing the same with an ace-high flush.
To elucidate this point further, let's take two situations from draw lowball. If the player to your right raises the blind, you should just call in middle position with a pat

You have a strong hand and hope other players will call the original raiser and stay around for the draw. At the same time, there is the slim possibility that the original raiser has you beat. However, with a pat bicycle - A,2,3,4,5 - you'd like to win some money from the first raiser. So you should reraise in the hope he has a monster and is happy to reraise you. The other players will probably fold, but you might beat the original raiser out of many bets before he discovers you have the pure nuts.
Summary
Slowplaying is an extremely effective way to get good value for your strong hands, but since you are giving weaker hands free or cheap cards, you must slowplay with caution. You must have a very strong hand. You shouldn't slowplay when your strength is obvious or when the pot is large. Nor should you slowplay when a cheap or free card has a fair chance of giving an opponent a better hand than yours or a justifiable draw. For example, in seven-card stud an obvious straight bets into your hidden ace-king-high flush. You might just call if there are other flush draws around. But if you have only a king-high flush, you should raise to make it as costly as possible for higher flush draws to call and possibly draw out on you. Ideally a good slowplay occurs when, by making the hand they are hoping to make, opponents still end up second-best - i.e., when they are drawing dead. However, so long as your opponents will still not be getting proper odds after receiving a free card or a cheap card, a slowplay is worth considering.
1. You must have a very strong hand.
2. The free card or cheap card you are allowing other players to get must have good possibilities of making them a second-best hand.
3. That same free card must have little chance of making someone a better hand than yours or even giving that person a draw to a better hand than yours on the next round with sufficient odds to justify a call.
4. You must be sure you will drive other players out by showing aggression, but you have a good chance of winning a big pot if you don't.
5. The pot must not yet be very large.
Point 1, having a strong hand, needs to be true for points 2 and 3 to be true. Suppose in seven-card stud you have made a full house in five cards, and it looks as if your opponents are on flush draws and straight draws. When you slowplay and give them a free card, you would like all of them to make their hands so that you will get more action when you bet. At the same time, you are not worried that a free card will give them better hands than yours or draws to better hands
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with proper odds to chase. (However, you should not slowplay against these come hands if you think they would call when you bet.) In contrast, with three-of-a-kind in this situation, you should probably bet right out since there is a good chance a free card will allow one or more of your opponents to draw out on you when you don't make a full house.
Points 4 and 5 are also related. Opponents are much less likely to call a bet when the pot is small than when it is fairly large. As the pot gets larger, it becomes less and less likely that a slowplay is the correct play. The reason is that your opponents are getting larger and larger pot odds, and it is less and less likely that you could actually want them to get these odds. Therefore, when the pot becomes large, you are less inclined to slowplay because the odds you are giving opponents are so great that they can probably take them and not make much of a mistake, if any mistake at all. Furthermore, since opponents are unlikely to fold when the pot is large, it is not necessary to slowplay to keep them from folding.
Nor should you slowplay when you are showing obvious strength on board. Most players will know what you are doing, and they will not pay you off when you bet later. Players who don't know what you are doing, despite the strength of your board, will call an early bet anyway if they have any kind of hand.
When you are slowplaying, you are giving your opponents free cards or cheap cards. The Fundamental Theorem of Poker suggests such a play is incorrect unless your expectation is to show on a later round a larger profit than you would expect if you bet early. In other words, your deception has to have more implied value than what you would gain by betting immediately. At the same time, it is important that when your opponent calls on a later round, after getting a free or a cheap card, he is still not getting proper odds. Otherwise, it cannot be right to give him that free or cheap card, for you have given him the opportunity to develop a hand he is justified in playing even if it is not yet the best hand. Before slowplaying, then, you should make sure there is little chance you will be outdrawn. In seven stud and hold 'em games, you must be especially careful that you are not up against a possible straight draw or a flush draw unless, as we noted earlier, you have a straight or a flush beat already.
Ironically, you would tend to slowplay with excellent hands but not with the pure nuts. With the pure nuts you should bet and raise immediately in case someone else has a strong hand too. Don't make the mistake made by a friend of mine who flopped a straight flush in hold 'em. He kept checking it on a slowplay only to find someone else was doing the same with an ace-high flush.
To elucidate this point further, let's take two situations from draw lowball. If the player to your right raises the blind, you should just call in middle position with a pat

You have a strong hand and hope other players will call the original raiser and stay around for the draw. At the same time, there is the slim possibility that the original raiser has you beat. However, with a pat bicycle - A,2,3,4,5 - you'd like to win some money from the first raiser. So you should reraise in the hope he has a monster and is happy to reraise you. The other players will probably fold, but you might beat the original raiser out of many bets before he discovers you have the pure nuts.
Summary
Slowplaying is an extremely effective way to get good value for your strong hands, but since you are giving weaker hands free or cheap cards, you must slowplay with caution. You must have a very strong hand. You shouldn't slowplay when your strength is obvious or when the pot is large. Nor should you slowplay when a cheap or free card has a fair chance of giving an opponent a better hand than yours or a justifiable draw. For example, in seven-card stud an obvious straight bets into your hidden ace-king-high flush. You might just call if there are other flush draws around. But if you have only a king-high flush, you should raise to make it as costly as possible for higher flush draws to call and possibly draw out on you. Ideally a good slowplay occurs when, by making the hand they are hoping to make, opponents still end up second-best - i.e., when they are drawing dead. However, so long as your opponents will still not be getting proper odds after receiving a free card or a cheap card, a slowplay is worth considering.
Slowplaying Versus Check-Raising
Slowplaying is not the same thing. It is playing a hand weakly on one round of betting in order to suck people in for later bets. Typical slowplays are to check if there has been no bet or just call a bet rather than raise. In other words, you take no action beyond what is necessary to stay in the pot. You give nothing away about the strength of your hand.
When you check-raise you usually want to reduce the number of your opponents, but when you slowplay you are Crying to keep as many players in the pot as you can, expecting to collect later bets from them as a result of your early deception. Obviously, since you are not worried about having many players in the pot and are not particularly concerned about giving them free cards, you must have a very strong hand to slowplay - much stronger than a hand with which you would check-raise. In seven-card stud it might be three-of-a-kind on the first three cards or a flush or full house against one pair. In hold 'em it might be the top set of trips after the flop with no possible straight or flush draw showing. In draw lowball it might be something like a pat
When you check-raise you usually want to reduce the number of your opponents, but when you slowplay you are Crying to keep as many players in the pot as you can, expecting to collect later bets from them as a result of your early deception. Obviously, since you are not worried about having many players in the pot and are not particularly concerned about giving them free cards, you must have a very strong hand to slowplay - much stronger than a hand with which you would check-raise. In seven-card stud it might be three-of-a-kind on the first three cards or a flush or full house against one pair. In hold 'em it might be the top set of trips after the flop with no possible straight or flush draw showing. In draw lowball it might be something like a pat
Slowplaying
As we saw in the last chapter, check-raising is playing a hand weakly in order to raise later in the same round of betting. It is possible that you will win the pot right there when you check-raise. At the very least, you will probably reduce the opposition to one or two players, which is what you usually want.
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